Many research and studies have discussed the impor- tance of understanding and measuring the effectiveness of tech- nology-mediated learning initiatives. Most of the research analyses the effectiveness of such initiatives at the individual level (Slatin, 1990; Leidner and Jarvenpaa, 1993). This research aims to provide insights on the effectiveness of technology- mediated learning (TML)2 when working in teams. In particular, we intend to investigate whether the usage of “new technolo- gies” might have a beneficial impact on the activities of univer- sity students when organized as a team. The “new technologies” considered in the study belong to the following list: blog, e- learning platform, online encyclopaedia, e-mail, online word processing/spreadsheet/presentation software (e.g. Google Docs), smartphone, tablet, gaming console, Internet-connected TV, chat and/or VoIP, Wiki, social network and web host- ing/syncing services (e.g. Dropbox). The first results of this re- search confirm our expectations. Technology allows teams of students to significantly improve their performances on all the dimensions considered.

Does technology-mediated learning matter for effective teams?

CAPORARELLO, LEONARDO;
2012

Abstract

Many research and studies have discussed the impor- tance of understanding and measuring the effectiveness of tech- nology-mediated learning initiatives. Most of the research analyses the effectiveness of such initiatives at the individual level (Slatin, 1990; Leidner and Jarvenpaa, 1993). This research aims to provide insights on the effectiveness of technology- mediated learning (TML)2 when working in teams. In particular, we intend to investigate whether the usage of “new technolo- gies” might have a beneficial impact on the activities of univer- sity students when organized as a team. The “new technologies” considered in the study belong to the following list: blog, e- learning platform, online encyclopaedia, e-mail, online word processing/spreadsheet/presentation software (e.g. Google Docs), smartphone, tablet, gaming console, Internet-connected TV, chat and/or VoIP, Wiki, social network and web host- ing/syncing services (e.g. Dropbox). The first results of this re- search confirm our expectations. Technology allows teams of students to significantly improve their performances on all the dimensions considered.
2012
Proceeding of the Italian Association for the Information Systems
Caporarello, Leonardo; G., Sarchioni
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11565/3779952
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